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Revisi per 20 Mei 2024 18.56; Edythe1507 (bicara | kontrib)

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Changed the frame skipping logic to handle playback at incorrect fixed body charges more smoothly. Made the tools handle the maximum length Windows file names. Removed the CRT library from the Bink instruments and DLL on Win32 - saves about 60K within the player and DLL. Fixed a bug where the Windows Bink player wouldn't clear the underside of the playback window, if the window was scaled. Fixed a regression bug within the 16-bit blitters on the NDS. Compiled the Nintendo DS SDK to allow it to be known as from 32-bit or 16-bit code. Updated the GameCube SDK to also use GPU based shade conversion and removed the previous software blitters (which saves a bunch of runtime reminiscence). Fixed a bug on Wii and alohababy.co.kr GameCube the place very small information (and preloaded recordsdata) utilizing a file offset would not open.



Fixed a bug on the PS3 where a small quantity of audio could be dropped in the beginning of playback if the system was underneath load. Rebuilt the library for version 2.4 of the Wii system libraries. Updated to the Wii 2.Four patch 3 SDK. Updated to the PS3 1.60 SDK. Change the PS3 library to free the background threads when you call BinkFreeGlobals instead of once you close the last Bink file. Fixed an overflow bug where Bink movies across the 400 MB range is likely to be preloaded reasonably than streamed. Fixed a bug in the 360 SDK the place pausing and resuming a Bink would put the audio tracks barely out of phase.



Updated the Japanese Bink SDK manual to the latest version of the docs. Updated to the Xbox 360 April SDK. Fixed an issue the place a mono sound observe couldn't be spacialized to the again right speaker on Xbox 360. Stereo tracks worked high quality. Fixed a problem where the JPEG library would infinite loop if it attempted to open some forms of PNG recordsdata. Fixed an issue in the simple Win32 3D example the place the second frame was always skipped. Fixed the DX9 pixel shader example code for Windows so that it units the vertex declaration each body as an alternative of at setup time. Playing an NTSC film on PAL machine will probably be a lot nicer now, for example.



At the top of 2017, she appeared in fellow Floridian Kodak Black’s video for "Everything 1K" that was merely a fluke - as the music was merely enjoying throughout a filmed photoshoot for Bregoli, and Kodak preferred the visuals. Bulletproofed the video and https://interchicks.net audio decoders against dangerous input file data - Bink can play proper via any information corruptions now. Changed the default video blitter on Windows to DIBSection. Fixed a bug on Windows that caused a crash on machines that have SSE, but not SSE2 (older Athlons principally). Fixed a bug when importing resized TGAs with an alpha channel.